官方下载页面:EVGA Precision v1.9.3
EVGA在昨天更新了Precision
v1.9.3超频工具,主要修正了软件的小问题和提高兼容性,推荐NVIDIA GeForce用户下载使用。
更新内容:
- Default tray icon text color has been changed from white to red to
improve icon text readability in Windows 7
- Default screenshots folder location has been changed from
application folder to common pictures folder
- Full EVGA Precision uninstallation no longer unregisters EVGA
OC Scanner
- Fixed units and On-Screen Display group name for videomemory
usage graph
- 'Stop the task if it runs longer than 3 days' option is no
longer set in thetask settings when using alternate startup mode via the
task scheduler under Windows Vista / Windows 7
- Screen capture and On-Screen Display hotkey events are now
being processed via direct connection to the On-Screen Display server
instead of command line. Due to this change Screen capture and On-Screen
Display visibility control hotkeys are being processed faster now
- Now 'i' button displays info about active clients connected to
EVGA On-Screen Display server, allowing you to see why the server is
running on your system
- Now 'i' button displays info about active clients connected to
EVGA On-Screen Display server, allowing you to see why the server is
running on your system
- Now automatic 2D/3D profiles management feature is unlocked by
default
- EVGA On-Screen Display server has been upgraded to version
3.7.0. New server gives you a lot of improvements including:
* DirectX 11 On-Screen Display and screen capture support * DirectX screen capture engine is no longer using DirectX
runtimes to capture and compress screenshots. Screen capture and
compression to PNG/JPG formats in DirectX applications is now handled by
own more effective LIBPNG/JPEGLIB based library * PNG and JPG screen capture support for desktop and OpenGL
applications * Adjustable JPG screen capture quality for experienced users * Screen capture support for DirectX10 and DirectX11
applications using multisampled antialiasing or non-standard frame
buffer formats (e.g. sRGB) * Optional On-Screen Display 3D rendering mode. New mode uses 3D
accelerated DirectX functions to emulate previously used 2D framebuffer
access functions and render 2D text. New rendering mode provides
On-Screen Display support in DirectX10 and DirectX11 applications using
multisampled antialiasing and can also drastically reduce OSD related
performance hit on the systems with badly optimized 2D acceleration in
display drivers * Simplified On-Screen Display coordinate space settings. Rarely
used desktop and window coordinate space modes have been merged into
single framebuffer coordinate space mode * Now the server automatically selects framebuffer coordinate
space instead of viewport coordinate space when viewport is not
accessible (e.g. if pure Direct3D8 device is in use) * Improved application notification scheme during runtime
profiles adjustment. Now runtime changes in OSD application profiles
(e.g. OSD zoom ratio change on the fly) are reflected in affected
application almost immedaitely instead of approximately 1 second delay
in the previos versions * Reduced runtime skin engine memory footprint due to dynamic
skin storage unloading * Improved race condition protection system for multithreaded 3D
engines (e.g. Dragon Age: Origins and ArmA II) * Improved race condition protection system for the systems
running multiple OSD applications simultaneously (e.g. OSD server, FRAPS
and STEAM In-Game Chat) * Improved floating injection address hooking technology. Due to
more advanced built-in code analyzer hooks can be injected deeper into
3D application code if stealth mode is enabled. These changes improve
stealth mode compatibility with third party tools using similar stealth
injection technologies (e.g. FRAPS v2.9.8 and newer) * Now stealth mode cannot be toggled during 3D application
runtime to reduce the risk of crashing 3D application * Removed single screen capture per second limitation
- 更详细的更新内容请看这里